The Mythical Double Apex
A Type I/Type II Combo is not a double apex turn, no matter what Joe Racer tells you. One turn has one turn-in point; two turn-in points means it's two corners. Many riders -- the majority, in fact -- lock themselves into a slow line by thinking of this Type I/II Combo as a single turn, and end up taking bad lines as a result. Knowing it's two corners -- remember: ONE CORNER, ONE TURN-IN! -- lets you analyze each part properly and get a good line through both of them.
Calling a turn a double apex is also Joe Racer's way of rationalizing an excessively early apex. He's an incurable Sleazeball, and turns in so early that he can't take a corner this long in one line. So he hooks together two very bad lines by turning in twice and hugging the inside. Sometimes he'll even call it a triple apex, if his line is bad enough he has to turn in yet again. You'll probably hear someone describe VIR's first turn, Courage, this way.
In reality, Courage leads onto a straight and is a classic 180-degree Type I:
So anytime someone tells you such-and-such a corner is a double apex, take it with a large grain of salt. Nod sagely and accept their words, and promptly ignore them and work out your own line. Anyone who calls a corner a double apex just because it's long probably has too much ego and too closed a mind for it to be worth arguing the point.
From TrackDoD Novice Group Orientation
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